Monday, September 29, 2008
a significant car-toon
0 secondary detonations occurred
Thermobarically ignited by Kelsey Higham to the temperature of 19:27
Sunday, September 28, 2008
COLEGGE IIII
ONE DAY: there was a great storm in the land of the place where there is a lot of TREES, and MOUNTAINS. And it rained for 3 days, and 3 nights, and probably MORE, and in the middle of these days, there was a MEETING of the minds, and there was comestibles, and combustibles, and they were "Republicans". And in an auditorium on the other side of the hall, there were "Democrats". And we ate PIZZA, and watched FOX NEWS. And it was "FAIR" and "BALANCED".
3 secondary detonations occurred
Thermobarically ignited by Kelsey Higham to the temperature of 13:41
Submunitions include college
Saturday, September 27, 2008
College: The Backlog (Cupcakes)
So dang behind.
Anyway.
Don't feel like talking about my move-in, so instead, a story from last night:
I've been going to a lot of banquets lately. I'm an Honors student, plus I have some scholarships, so these things happen. It is no great burden on me. Some days ago, I went to the Honors banquet; last night, I went to the Regents Scholars' banquet. I did not actually know about this banquet ahead of time; half an hour before it began, a friend told me that a friend had told them that there would be a banquet tonight. I went to the indicated place at the indicated time, and noted a large presence of people in semi-formal dress, milling about and eating appetizers. I concluded that this was the banquet in question. (Thanks here go to friend Robert and friend Rachel respectively.)
I should note here that this is not the first time I managed to get to an event which I was meant to attend by near-pure luck; some days before, I went to the Computer Science orientation only because I was trying to go to a different event in the same building at the same time. I'm rather hopeful that there isn't a significant proportion of events that I wasn't lucky enough to catch. It's hard to tell, for obvious reasons.
But I did go to the Regents Scholars' banquet. I did my part, eating appetizers and milling about like the others, reuniting with Robert and Rachel fairly quickly. We talked with other people - a lot of their stories I'd already heard, but I was first informed of another suite's custom stadium seating then, so it was hardly a waste of time, even if I hadn't been enjoying myself. The food was delicious, to boot - there was shrimp, chicken-on-a-stick, and cheese quesadillas, alcohol, cupcakes... I've rather lost the habit of eating regular meals, so this was doubly delicious.
Then we sat in an enormous auditorium (it had a giant glass door that rose up on rollers like a garage door!) and listened to people say fairly uninteresting things. Afterwards, we got water bottles made out of cancer-plastic. I took one. Certain others took more than one. For their "roommates".
The crowd dispersed. I was talking to a few people I knew there (and one I didn't) when we were commandeered by a staff woman. "Come help us!" she instructed. I guessed, at the time, that we would be required to do heavy lifting.
They wanted us to carry the left-overs. Two boxes of beer and a big box of uneaten cupcakes. So, basically I was right.
Two of my friends ended up carrying boxes, while another guy (a staff guy, maybe?) took the last box. I was left with nothing. (Later I was accused of sloth. Pah!) We headed up several flights of stairs, past a very long queue waiting for admission into a nearby nightclub. ("The Loft".) "Move quickly!" we were told. "Don't let them get what you're carrying!"
The danger was exaggerated.
At last, we arrived at our destination (a small office), and the beer was stashed. (With some difficulty - the refrigerator in use was fairly small.) The disposition of the cupcakes was considered. My suitemates and I volunteered to take them home. "It'd be no trouble," we agreed.
This suggestion was tragically rejected.
Instead, we returned to the queue a floor below. My friends and I were left with a pitiful five cupcakes from the box, as thanks for our service, while the staff-woman who initially recruited us ran with increasing speed down the queue, distributing the cupcakes for free. Some people ran after her to get a cupcake; others were left dazed, only realizing what had just passed them moments too late. (I observed a girl talking to a friend: "They were giving out what?" she asked, her voice displaying an incalculable agony at the opportunity missed.*)
This is, essentially, how every banquet, everywhere, should end.
*Hyperbole/outright fiction warning.
7 secondary detonations occurred
Thermobarically ignited by Cavalcadeofcats to the temperature of 17:25
Wednesday, September 24, 2008
COLOGE III
1 secondary detonations occurred
Thermobarically ignited by Kelsey Higham to the temperature of 21:06
COLLOGE II
Anyway, I arrived on campus and there were people there on the lawn greeting us with colour in their hair and funny clothes on and there was music very loud. So basically before orientation you go on this trip into the woods and "bond" with each other. There were "ice-breakers" and "get to know you" game, and then we set out the next morning. We took a canoe to this farm and like, farmed, and the farmer told us to urinate in cornfield because it was "sustainable agriculture". And like we had to sleep-out-of-doors and like we all smelt bad. Yah, but the tomatoes was good, organic. We sang song and play game, but everybody hate me.
curd
Okay like there were like 2 international students, in our "section", like there was this dude from Isreal and he was like really old like a "twentysomthing" because he was in the army, before he went to college. And he was like a genuis or somthing and like he was a "survival" man in the woods, because he was trained in army and he helped us with like tactics and stuff in survival. And there was this indian guy who was like crazy and he was hitting on every body and he talk a lot and I think he said he was a homosexuel but not sure also the leader man maybe was a homosexuel (o yeah, I learned recently that he was) and like in the lodge where we all me the last day, (it was cool) there were 4 speakers at the program and like 2 were homosexuels. So a lot of homosexuels.
So like the rest of the group was like all oriental peoples which was weird something. Anyway there were a lot of hot gurls on the thing. Actually there were like none.
There were like singing dancing peoples everywhere and like musikals and stuff it was scary.
And sometime like I feel like loser but that boring so I not talk about it.
Oh I went to a "Frat" it was so cool there was free beer, and people were dancing like crazy, and it smelled really bad because people urinate on floor. I was going to play "Beer pong" but there was not tables so I drink beer and play ping-pong in basement. It was not same thing. Then I went dance and I got all sweaty. O and I think some guys were smocking marijuane
Anyway, classes start to-morrow. Orientation was a whirl-wind, and a furor, also today some kids were like cool. O, and I started hitting on that hot gurl from the busse.
2 secondary detonations occurred
Thermobarically ignited by Kelsey Higham to the temperature of 00:10
Submunitions include college
Tuesday, September 23, 2008
College: The Backlog (prologue)
I'm a bit behind on this, but I've got notes! So we'll see how this goes.
The Nicholas left for college on a sunny morn, one stroke before noon; 'twould have been one, were it not for his laggart father, who delayed the errant party for want of camera and pharmaceuticals. Once begun, however, their journey was sure and smooth; the road was clear of obstacles (be they cars, trucks, or stranger things), and their path was known. Twice they were delayed; first for their mid-day dinner, for their repast took two minutes for each one it should have; an hour and a half in sum; then second in the dismal expanse of the City of Angels, wherein which the arteries of traffic were filled to bursting. (Disgusting though the metaphor is.) The Nicholas himself drove for two hours, in a time succeeding the first delay and preceding the second; though at first he was intimidated by the size and poor handling of the vehicle he commanded (a minivan), much worse than the Beetle to which he was accustomed, still he swiftly acclimated and acquitted himself honourably.
They drove unto the southlands, wherin their quest lay; the day had become dreary and filled with a thin gray mist, so near to the sea were they, yet still they were not endangered. In the night hours, they supped at the house of the Buca di Bepo, wherein which was a small orca biting a woman's behind; this (deliciously) accomplished, they went to the house of their friend Presbyter John, which, though concealed by darkness, yet offered shelter and rest to the weary travelers. For a time they tarried in idleness. Some (the Nicholas included) venturing forth to fetch the John's daughter, Jessica, from her play, upon which she pleaded for father-provided funds with an intensity which those not involved found hilarious. (Specifically, she wished to purchase a costume of the anime character "Neki" (?), which she reckoned herself $30 short of; in fact, though, she had discounted shipping, much to her detriment. Also, to our further amusement.) This accomplished, all personae retired; the Nicholas was relegated to a couch, wherein which he slept with a flesh-eating hamster not even a room away.
Also, there was a cat. It was adorable, and deserved petting, which it therefore recieved. The same could not be said of the dog.
Finis!
0 secondary detonations occurred
Thermobarically ignited by Cavalcadeofcats to the temperature of 17:09
Tuesday, September 16, 2008
Departure
I leave home tomorrow.
There's remarkably little hurry. Thanks mostly to my mother's planning, everything's getting packed up and stored in plenty of time. Just an hour or two a day, to put my life away.
Sorry for the rhyme.
There's few things that are really unique to me. Computer games, DS and accessories, take up very little of the space. (Thankfully, most of the computer games I play these days are digitally distributed, so I can reinstall them wherever without bothering with CDs or DVDs. Thanks, Steam!)
The cat seems to know something's going on. She's increasingly irritable, and I fear that she will commit gross indignities against my yet-unpacked belongings. She's been known to. Nothing so far, though, and my window of vulnerability is closing.
Meanwhile, I've gotten an automated call to my new phone giving me a "second warning" that my vehicle registration had lapsed. Strange given that 1) I've never registered any vehicle, 2) it's a new phone (and a new phone number), and 3) I don't presently own a vehicle. I am inclined to think that this warning was nothing other than a lie.
Tragic, to think what our society's sunk to.
My friends remain reclusive and hermit-like as I finish preparations. The person I've heard most from in the last week is Mr. Zhang, who presently lives three thousand miles further from any of my other friends. Mr. Higham, why do you forsake me so?
Packing up all my stuff, backing up all my save-games, leaves me with little to do, and generates posts like these.
Hopefully tomorrow's road trip will be more interesting. Hoping to return with more stories then.
0 secondary detonations occurred
Thermobarically ignited by Cavalcadeofcats to the temperature of 14:33
Monday, September 15, 2008
The Guns of St. Marie
Across the river, bright flashes of light flashed in irregular patterns, distant thuds following each eruption of light. Minerva gazed at them, enraptured. She could see them so clearly! (a subtle hiss of motors behind her right eye) - men and women and machines toiling on the guns, loading shells filled with toxins and data-bombs and atomics into each. It was too far for faces to be made out, even for Minerva, but she knew with absolute certainty what would be on each face. Devotion. Devotion to her. It was the knowledge that drove her forward, that made her continue even when all the forces in the world seemed united against her.
0 secondary detonations occurred
Thermobarically ignited by Cavalcadeofcats to the temperature of 21:24
Sunday, September 14, 2008
of cologe, part I
THIS IS WHAT HAPPENED:
Okay so it started in the airport, and I was standing in line and there was like this hot girl behind me was I was like "sweet please please sit on plane next to me" but I lost sight of her but it turns out she was on my plane anyway but she not sat next to me, anyway after the plane I never saw her again, she probably went to Harvard or something, (my flight went to Boston) anyway, on the plane I sat next to this old guy, I think he was a professor or something, he was an engineer so he was probably going to MIT or something like that, he was talking to this guy about "wave-forms" and drawing cool diagrams in this notebook, and then I tried to sleep. After I was in Boston, and then I caught a bus, and like it was like several hours long, and it was boring, however, I talked to this hot girl, whom I thought was like cool, and I thought it was a good idea because I'm meeting people that I would see again later, but then I was pwned, because it turn out that she (along with the only other guy I talked to) was a graduate student, (they were both foreign, incidentally) and I never saw them again, and they didn't say good-bye or nothing, and I was sad. She was really hot.
Oh, and the some of the highways here are actually called "turnpikes". It's so cool.
1 secondary detonations occurred
Thermobarically ignited by Kelsey Higham to the temperature of 12:13
Wednesday, September 10, 2008
Day's Post: Patrick Steward has become unconscious
I've been playing a lot of X-COM: UFO Defense recently. It's an old game, from around '93, and it shows. The graphics are archaic, and the UI is pretty clunky, and you can't quit or load in battle. You can save just fine, you can surrender, but you can't quit or load. I suppose the notion is that it would make the game too easy. For me, a weak-hearted soul who can't bear to let his soldiers die, it means a lot of alt-tabbing and force-quitting. This is somewhat relevant.
So, I send my poor soldiers out on another mission, against a "VERY LARGE" UFO my long-range spotted somewhere in Southeast India. Grounded, it doesn't lift before the troop transport arrive. The brave men and women of X-COM scramble out of the jet, hunting for nearby foes - exiting the confines of the scramble-jet two by two, it's all too easy for the disembarkation to become a slaughter against prepared aliens armed with plasma-cannon. It's happened.
But not this time. Three squads form, each moving toward one of the three passes between the small, rocky rises that dominate the surroundings. Most of the X-COM operatives carry plasma rifles, reverse-engineered from those found on the bodies of slain aliens. A few carry human-designed laser rifles or heavier weapons, plasma cannon also taken from the aliens. (One woman due to poor planning on the part of logistics personnel, carries only a small laser pistol. This was an oversight.) Carrying the squad's rocket launcher is Patrick Stewart, currently a sergeant. Some would say that his name is a coincidence; a randomly generated first/last name combination, not too different from the two other "Stewart"s X-COM has boasted in his ranks. (Mary and... something, the name escapes me. They didn't last too long. Casualties are high in X-COM.)
I don't believe in coincidences - especially not in a '93 sci-fi game, somehow giving me a character with the name of a famous sci-fi actor of that time. So I've been carefully preserving Patrick Stewart - always letting others go first off the jet, though he has an odd tendency to end up in front, and loading whenever he dies. It's my hope that he'll be a captain one day.
I may have digressed.
So, the X-COM team advances in three squads. Stewart is in the centre, bringing up the rear - his rocket launcher is too heavy to be used except on special occasions. Soon the first enemy is seen, looming out of the night darkness: Snakemen. Filthy things - larger than a man with a propensity for wanton killing. They're fragile - I saw an armoured one once that took five plasma burst before going down, but it was the exception - and this one's no different. A snap shot turns it into a fine haze of bright-glowing ash, and the three squads advance.
I save, as I do at the beginning of each turn.
The squads advance slowly. The UFO comes into sight, its four supporting pillars and the central hover-elevator that provides access to the interior. Two more snakemen appear, and are burned down. The middle squad, finding itself crowded with excessive manpower, dispatches two men to the south squad, Patrick Stewart among them.
The enemy's turn comes. I wait, watching as they make their hidden movements. Doors hiss open and shut in the invisible confines of the UFO.
Then a tiny purple projectile flashes out of the hover-elevator and does this.
Five squad-members, out of my total fourteen, die instantly. Patrick Stewart, being a cut above the ordinary lot, merely "becomes unconscious." The walls of the UFO - which a point-blank rocket strike will not scratch - are rent asunder. I watch as the bulk of the remaining squad members, overwhelmed by the disaster, panick or go berserk, firing wildly at the air or each-other. Kenji Koyama, a man of stout heart if there ever was, is one of the few who does not - thus the image above. (The weapon in the bottom-right is a plasma rifle, for reference.)
I quit and reload the game.
My first attempt is to close with the UFO faster. The projectile - from a weapon referred to as a "Blaster Launcher", if it is indeed the captured weapon my scientists at base are attempting to analyze - flashes out at my middle and north squads. Fire bursts out, they die.
I quit and reload the game.
This time I try to keep my squads in cover. Noting the blast pattern in the previous attempts, I move the soldiers to keep the supporting pillars of the UFO between them and the source of the projectile, which I believe to be the hover-elevator. The projectile flashes out again, at a different spot. They die.
I try again. I position all my soldiers with time to spare, readying them to fire at any enemy who appears before them on the aliens' turn. Two aliens appear and fall; so does one of my own men, fried by friendly fire. I feel a little bad. Then the launcher-wielding alien appears in the elevator - a plasma-rifle wielding woman fires, misses - and once again an explosion the size of a city block erupts and wipes out the south squad.
To my amusement, I note that the launcher-wielder has been splattered by the vast damage radius of his own weapon.
I've not yet solved this tactical puzzle - I suspect that a modification of the last approach tried will succeed, though I haven't yet gotten it to work. This, though, I know:
Patrick Stewart must survive.
2 secondary detonations occurred
Thermobarically ignited by Cavalcadeofcats to the temperature of 21:16
Submunitions include video-games
Redemption and Grace
The first thing you have to understand about the setting of the Phoenix Wright games is that it is completely insane. The first game establishes that there is a sort of eternal war between "lawyers" (that is, defense attorneys) and prosecuting attorneys. Furthermore, due to a dramatic increase in criminal cases, the law has been amended: trials may only last up to three days, after which, if no conclusion is reached, the defendant is ruled guilty. This may also explain the very poor grasp of logic and court protocol exhibited throughout the series - and when I say very poor, I mean ridiculously abysmal - though the character of the judge, who presides over every trial in the two games mentioned, may also be partially at fault. His name is Judge Judge, if I recall correctly, and while he is lovable, he is both not that clever and terrible at keeping the courtroom under control.
So: The premise of the series is that you play the role of a young defense lawyer, the eponymous Phoenix Wright - "Nick" for short, oddly. Following in the fine tradition of legal dramas (Law and Order, Boston Legal, etc.) which have their characters, no matter their ostensible profession, participate in all stages of the legal process, Phoenix collects evidence and interrogates witnesses in and out of court in a desperate, flailing, very confused effort to keep his clients from a conviction - FOR MURDER! Then he, invariably, finds the real murderer, the Judge declares your client "NOT GUILTY", and confetti falls from the court ceiling as an audience cheers. It's all very lighthearted, with many 'zany' characters and a rotating 'sidekick' - that role usually being filled by Maya Fey, who we may speak more of later - which makes it all the stranger when you, as Phoenix Wright, must utterly break a woman's spirit to prove her guilty of a crime which - you find a little later - she did not actually commit.
Stepping back for a moment, to add context: You are informed that this woman, Adrian Andrews, who seemed very self-sufficient and competent when you met her earlier, is actually perpetually dependent on others, and tried to commit suicide when her last mentor died some years ago. You already know (from such reliable sources as a tabloids and an old woman who follows them) that Ms. Andrews seems to be romantically involved with the murder victim of the case - who was also connected to Ms. Andrews' old mentor, it's a bit complicated - but Ms. Andrews won't say a word to you on the matter. So, armed with this new information, you go to Ms. Andrews and force her to confess that she's not really self-dependent and is just a weak, spineless woman deep inside. By the end, she's nearly in tears - and for all this you get the information that she was involved with the murder victim to try to retrieve her mentor's suicide note. Information tangential to the case, not even complete information (there's a lot more discovered later)... but by the time of the first day of the trial, a little while later, it seems clear that Ms. Andrews is actually the murderer! It's okay to abuse and practically (I shrink at using the word, but here it seems justified) rape the spirit of a murderer, right? Phoenix Wright seems to think so, because when the trial comes around, he does it again, in collaboration with the prosecuting attorney (who we will certainly attend to later) - wrecking her utterly with threats of public disclosure of all her secrets, suggesting that she should try suicide again, pressing her to the point of tears - only to find, at the end of the day, that she is clearly and entirely innocent of murder. (She did try to frame your client, but it was pretty justified.)
When I, playing the game, had to press through the dialogue where you first break Ms. Andrews' spirit, it disgusted me. (The games are completely linear - you always have to talk to everyone and get all evidence and so forth before you can continue. There's no choice in the matter). I stopped playing for a time. Then, when I resumed, the game revealed that she was the murderer - and the protagonist's actions almost seemed justified. Until it reversed itself again.
If you believe that there is nothing wrong with breaking an innocent woman's spirit utterly for sake of minor, tangential testimony - and note here, the main character never expresses regret for his actions - then there is something deeply wrong with you. (Yes, you, Mr. Zhang.)
I was deeply sickened by the game, and had little enjoyment pressing through the next sections of gameplay. I considered abandoning it. But my persistence paid off - for, slowly, I realized that there was a reason you must perpetuate such an abomination as I rail against, above. It's a strange reason, and not one that's ever stated overtly - so it's the reason this essay of a blog post exists, to explain it.
To give it all away - or explain my thesis, as the English-man might - the abomination exists for purpose of redemption. It shows how low you, Phoenix Wright, have sunk; how much like those you condemn you have become. The dirty tricks the prosecutors play are a common theme of the series, even a central part of one trial. Even some of the noble race of defense lawyers seem to act so - there are hints to improprietries in the court of law in the history of Gregory Edgeworth, defense lawyer, mentioned earlier in the series. Phoenix judges them (appropriately), almost even mocks them - for he fights for justice, never with any filthy tricks! But now he is sunk low; as he must be, if he is to be redeemed.
For a while, you can (and must) delay the choice. Police search for the abductor, and the player must delay and stall, collaborating with the prosecution to use ever-flimsier pretexts to buy time. In the end, though the abductor is never caught, evidence stolen from his lair in a police raid is enough to convince him to turn traitor and sell out his employer, allowing the player to end the trial without endangering the ward.
0 secondary detonations occurred
Thermobarically ignited by Cavalcadeofcats to the temperature of 21:16
Submunitions include 'fanfiction', took too dang long to write up, video-games
Monday, September 08, 2008
Unnoficial Epilogue
As all good things come to end, the clan of the League of Desmond eventually dissolved. Each member left the homeland to keep watch over various kingdoms and ensure the knowledge of the clan could be spread to new townsfolk. It was a sad day, and many a villager were sad to see the adventurers depart.
Saturday, September 06, 2008
of a foray into the mind of a nichools
a reading from the precepts of ali baba
1 secondary detonations occurred
Thermobarically ignited by Kelsey Higham to the temperature of 21:56